Well, the FPS genre has all but been ruined by grinding, ‘pay to win’, ‘grind to compete’, ‘free to play’ models of sales that all but kill off any way to play those games as fundamentally competitive endeavours. The MOBA genre is only just about hanging on, but the anti-competitive designs like League of Legends are cannibalising the better models in other RTS games.
Now, will fighting games be dealt a KO blow themselves?
Here’s the twist: you can upgrade individual characters, improving Strength, Endurance and Vigor statistics, by spending skill points. There are new Special Arts and Critical Arts moves, too. “Develop a defensive tank character with high HP to withstand knockout blows while offense focused players can create a damage-inflicting character with low health but high critical hit rates to devastate opponents with a flurry of attacks,” reads the official blurb.
The gameplay looks the same as in Tekken Tag Tournament 2, and while it’s free-to-play, we presume you’ll be able to spend money on micro-transactions of some sort.
Whilst none of the details aren’t clear at this point, I fear the very worst. It appears the “Revolution” here is to make an unbalanced uncompetitive mess of a fighting game as a pay-or-grind-to-win pile of shit, just to pander to this ‘free to play’ mess for gullible idiots.