Apr 212017
 
That feeling when the streamer gets streamed!

After doing a load of test streams myself and of course posting videos and related articles here, I had a very strange experience earlier this week, when I finished a match of SFV online and then saw that my opponent had the title “Streamer” set. “Hmmm” I thought, and I wondered if they were actually streaming right now and had streamed the rather good match we’d just had… A quick skoot around twitch and I discovered indeed they were! So I […Full Story…]

Feb 012016
 
V-Concerns

I was able to play quite a bit in this last and final beta for Street Fighter V this past weekend, and I noticed a few tweaks and things from beta 3, but nothing too major this time around, and to be honest, it’s so close to the actual release that this beta seemed very low-hype for me. I’m just waiting to get my hands on the actual game now. The most exciting new thing this time around for me was being […Full Story…]

Jul 232015
 
The road to Saikyo

My epic Dan USF4 adventures have been on a bit of a hiatus recently due to generally not having much time to play, and when I did, being really tired or just generally playing rather poorly. I think my PP dipped to around 500 at the nadir of this… But perhaps inspired by watching EVO 2015 I got back in the mood a bit more recently, and found I was back on “normal” playing form too… So here we go […Full Story…]

Jul 022015
 
Agonisers #1

Here’s our first Agoners podcast. I hope you enjoy it! 🙂 This episode focuses on a subject dear to our hearts – fighting games, and our thoughts on some current fighting games, and about the latest news on new fighting games that are currently being developed. We also give an intro to Agoners and talk a bit about ourselves… and of course the big attraction – our excellent voices 😉 Agonisers #1 by Agoners on Mixcloud Direct link for mp3 […Full Story…]

Dec 152014
 
Back for more Dantics!

(For how this all got started, read here) Omatase shimashita saikyo fans! I’ve still been playing Dan whenever I’ve been on USF4 lately. But I hadn’t had any especially good matches for a while that were post-worthy. As my ranking’s been rising I’ve been having some really close fought battles and I’ve been edging closer to a 50:50 win rate. Whilst I’ve had some really good games in the past few weeks, they weren’t anything especially fun to upload and […Full Story…]

Nov 262014
 
Kore ga saikyo-ryu da!

I’ve written a lot before about some of the issues I’ve had over the years when it comes to Street Fighter 4 – and these days I’d add that I really don’t like the later-discovered flaws in the engine like plinking, and I have an insane hatred of near universal defensive option selects like ‘crouch-tech’. The current incarnation, Ultra Street Fighter 4, pretty much has most of the general SF4 problems intact sadly, although the character balance feels a little better to […Full Story…]

May 242013
 
Xbox One and done?

Naturally we’ve been following the Xbox One news closely on Agoners. Everything announced so far is barely even related to agonistic gamers’ concerns, which is a bad thing in and of itself really. As we’ve commented on before, Microsoft has been moving on a steady track away from everything agoners care about when it comes to gaming for some time now, and I wasn’t surprised to see the Xbox One become a culmination of that at all. There have been […Full Story…]

Feb 122013
 
Hero Academy: Early impressions from the Academy

Asynchronous competitive multiplayer games are something I’m very interested in as they are potentially a very good fit for both my gaming tastes and lifestyle. That’s why I picked out a couple at the start of last year as titles I was keeping an eye on. Skulls of the Shogun has recently been released, but I haven’t yet tried it out, but for Hero Academy, the time is now, as you can see from my raptr stats I’ve played it […Full Story…]

Dec 042012
 
Competitive Gaming 456

…Continued directly from Competitive Gaming 123… A quick review of what that our 1,2,3 was: 1. A level playing field. 2. Effective skill-based matchmaking. 3. Accurate and fair skill & result-based ranking. What’s always amazed me is that there’s so few competitive games that currently or have ever managed all three of these basic core criteria very well, or even at all in most cases. One caveat is that, generally, super-hardcore-tournament & clan competition stuff succeeds in adding some or […Full Story…]

Nov 262012
 
XBox 360 Fighting Games - Do they have effective skill matchmaking?

While I was writing my follow-up to my previous article about competitive gaming design using case examples, I got sidetracked into a very interesting debate on David Sirlin’s Fantasy Strike forums. I’ve linked it here, in case you want to read it all, but I will attempt to summarise the major points of it here. David Sirlin (and one other poster on the site) were insistent that all Xbox 360 fighting games have functioning true-skill based matchmaking. Here’s a quote […Full Story…]

Nov 072012
 
Halo 4 lacking skill ranking

Well Halo 4 has gone one worse than Halo Reach even, and launched without any kind of skill-based ranking system, and now has a gameplay affecting grind exploitationware system too rather than a purely cosmetic one. These are absolutely horrible decisions for competitive gamers everywhere and make me wish I could go back in time to Halo 2’s release again! Reach eventually got some semblance of a working ranking system, but it was too little too late, confined to one […Full Story…]

Aug 062012
 
Competitive Gaming 123

We’ve written so much here on Agoners about competitive gaming, as per our definitions, that I thought it might be useful to re-state a few things in a single article. A bit of a re-statement of our beliefs; a competitive gaming manifesto if you like. Gaming design for competitive gaming should always mean these three things: 1. As level a playing field as possible. This means that as much as possible everyone is playing the same game with potential access […Full Story…]