Feb 222010
 
Fourts and Chaos Part 1: Street Fighter IV and Execution

Remember how Street Fighter 2 was great because everyone could play it? Well here, at long last is where I’d like to start with some commentary on Street Fighter IV. This is Part 1 of a five part article. Part 1: Execution I feel my #1 problem with SFIV is the same issue I have with the development of most Vs Fighting games over the years; they seem to constantly try to increase execution complexity & usually at the same […Full Story…]

Nov 112009
 
Balancing Match

Earlier I looked at the concept I attempted to coin ‘Versus Flow‘ in video games. Here’s my continued thoughts on that & how to improve things. Don’t Give Up, Challenge Again So what can you do to try to fix the matchmaking? Well, much like getting good at anything; the first step is to at least try! Flawed as they are, at least SF4 and Halolz are starting along the right track, it’s just that overall it’s taking videogames a […Full Story…]

Oct 092009
 
Versus Flow

“In theory I love playing online with people on Versus but I get frustrated because I suck so badly at it, with my reaction time, that I just die constantly, and after a while of no joy whatsoever, it loses it’s fun factor.” –DeeGruenEinzige The game designer’s job of setting the right difficulty and challenge level when it comes to the technical execution required to play a game (as previously discussed here) and the overall “solo” experience in a game […Full Story…]

Sep 302009
 
Challenge me Angel!

Do you really want to mess with me punk? Well, do ya? Despite how I describe myself as being a fiero-seeking nutjob sometimes the challenge just seems too much, or too far away from my core interest in a game, even for me. For example, as part of my practice for Street Fighter 2 HD Remix, I’ve watched youtube videos of the best players in the world fighting with DeeJay & read about them and even from them on forums […Full Story…]