
While I was writing my follow-up to my previous article about competitive gaming design using case examples, I got sidetracked into a very interesting debate on David Sirlin’s Fantasy Strike forums. I’ve linked it here, in case you want to read it all, but I will attempt to summarise the major points of it here. David Sirlin (and one other poster on the site) were insistent that all Xbox 360 fighting games have functioning true-skill based matchmaking. Here’s a quote [...Full Story...]








