Nov 132015
Street Fighter V Beta and Fantasy Strike Alpha thoughts

A few weeks ago was a fantastic fighting gaming weekend for me with a new alpha build of Fantasy Strike hitting, AND getting access to the Street Fighter V beta on PC and, luckily, I had the spare time to play for hours too. First of all, SFV. Although I was able to play SFV briefly before on the first PS4 beta phase, I only had time to play a few matches, and it was practically unplayable for me on the PS4 […Full Story…]

Jul 092015
Fantasy Strike Fighting Game Pre-Alpha thoughts

Agoners just got our hands on the very first build of the new simple Fantasy Strike Fighting Game thanks to being a Patreon of Sirlin currently. Don’t know what the FSFG is?… Check out our Agonisers #1 podcast and links on that for all the background info about this game. We played it local 1v1 battles and it’s really fun already! We started playing, and hours went past without me realising how late it had got. That’s a pretty great sign […Full Story…]

Jul 022015
Agonisers #1

Here’s our first Agoners podcast. I hope you enjoy it! This episode focuses on a subject dear to our hearts – fighting games, and our thoughts on some current fighting games, and about the latest news on new fighting games that are currently being developed. We also give an intro to Agoners and talk a bit about ourselves… and of course the big attraction – our excellent voices Agonisers #1 by Agoners on Mixcloud Direct link for mp3 version of […Full Story…]

Nov 262014
Kore ga saikyo-ryu da!

I’ve written a lot before about some of the issues I’ve had over the years when it comes to Street Fighter 4 – and these days I’d add that I really don’t like the later-discovered flaws in the engine like plinking, and I have an insane hatred of near universal defensive option selects like ‘crouch-tech’. The current incarnation, Ultra Street Fighter 4, pretty much has most of the general SF4 problems intact sadly, although the character balance feels a little better to […Full Story…]

Jun 102013
The day competitive fighting games died?

Well, the FPS genre has all but been ruined by grinding, ‘pay to win’, ‘grind to compete’, ‘free to play’ models of sales that all but kill off any way to play those games as fundamentally competitive endeavours. The MOBA genre is only just about hanging on, but the anti-competitive designs like League of Legends are cannibalising the better models in other RTS games. Now, will fighting games be dealt a KO blow themselves? Tekken Revolution Here’s the twist: you […Full Story…]

Nov 262012
XBox 360 Fighting Games - Do they have effective skill matchmaking?

While I was writing my follow-up to my previous article about competitive gaming design using case examples, I got sidetracked into a very interesting debate on David Sirlin’s Fantasy Strike forums. I’ve linked it here, in case you want to read it all, but I will attempt to summarise the major points of it here. David Sirlin (and one other poster on the site) were insistent that all Xbox 360 fighting games have functioning true-skill based matchmaking. Here’s a quote […Full Story…]

Jul 092012

Divekick may have started out as a joke at Capcom’s expense – one well needed I might add, given Capcom’s lacking attempts at balance over the years – however look what this could end up like now: A competitive game that focuses on simple reflexes, timing and mind games over “piano concerto” combo execution. Basically, exactly my kind of taste in a fighting game. If they can get some decent netplay, matchmaking & ranking systems in there, this may actually […Full Story…]

Jun 202012
Seth Killian leaves Crapcom

Another piece of news worthy of some quick Agoners comment. I’m completely unsurprised by this and I’m also rather pleased. I had a very long chat with Seth Killian or (S-kill) back at Super Vs Battle 20-X. I still have the SVB pass I got him to sign for me as an ice-breaker He confirmed that so many of my worst feelings & fears about Capcom, the Japanese games industry, and the FG scene were true – and have proven […Full Story…]

Sep 042011
Welcome to the World of Street Fighter Three

David Sirlin’s been causing controversy again where there should be none, with his excellent articles related to the SF3 Online Edition release on XBox Live & Playstation Network: The Anti-Progress Attitude What Is “A Love-Letter to the Community” For my part, I’m just sad to see the same mistakes being made over and over again by Capcom, I really do think they’re already causing another fighting game ‘death’ prematurely with their ridiculous antics. I mean, now they are seriously expecting […Full Story…]

Mar 192010
Fourts and Chaos Part 5: Super Street Fighter IV and the Counter-Counter Argument

(Continued from Part 4) Part 5: Super, and the Counter-Counter Argument An XBL friend asked me the other night if I was excited about Super Street Fighter IV, and I had to say, no, overall, not really. Finally adding lobbies and team play (which should have been in the original game) will mean I’ll definitely get it and very likely enjoy it purely because I enjoy social & co-operative play so much. If they actually completely changed the netcode to […Full Story…]

Mar 142010
Fourts and Chaos Part 4: Street Fighter IV Miscellaneous

(Continued from Part 3) Part 4: More Miscellaneous stuff I don’t like * Crummy netcode – one of my biggest problems with SFIV, since I have very few local players. I think the real reason that they use input-lag style of netcode is that it more easily hides internet latency and lag issues from ignorant people who don’t understand them. The GGPO/HDR method for dealing with lag is quite obviously far superior in a fighting game for anyone who’s played […Full Story…]