Approximate Time Spent playing at time of writing: 29 hours *
(* unknown exactly how much of this was active time, as I frequently left the game on pause & in the background a lot more than usual)
Modes of play: Single Player
I’ve written quite a bit about Half Life before, enough to practically consider it a review already.
In summary, this game makes for an atrocious challenge-based game due to it’s pathetic save system & many of the “puzzles” are also incredibly weak. The only things it does really well are parts of the story & the story telling method.
Competitive Gaming Design Review: N/A
Competitive Game Review: N/A
Interactive Story: Positive
Toy/Experience: Fairly positive, slightly ruined by the “move along 1 pixel wide ledge” issue explained in the link above.
I’m feeling just generous enough to count it’s good storyline enough to bump this up a star overall.