Jul 232015
 
The road to Saikyo

My epic Dan USF4 adventures have been on a bit of a hiatus recently due to generally not having much time to play, and when I did, being really tired or just generally playing rather poorly. I think my PP dipped to around 500 at the nadir of this… But perhaps inspired by watching EVO 2015 I got back in the mood a bit more recently, and found I was back on “normal” playing form too… So here we go […Full Story…]

Jul 092015
 
Fantasy Strike Fighting Game Pre-Alpha thoughts

Agoners just got our hands on the very first build of the new simple Fantasy Strike Fighting Game thanks to being a Patreon of Sirlin currently. Don’t know what the FSFG is?… Check out our Agonisers #1 podcast and links on that for all the background info about this game. We played it local 1v1 battles and it’s really fun already! We started playing, and hours went past without me realising how late it had got. That’s a pretty great sign […Full Story…]

Jun 162015
 
The most important game at E3 2015...

Just wanted to put a note up here about how intrigued I am about news for Montana 16 from this years E3. There’s so many rumours and ridiculous conjecture about this game that I don’t want to get into. But the very possibility of a quality American Football game for the first time since All-Pro Football 2k8 *, and even the possibility of a quality NFL football game for the first time since NFL2k5 has definitely piqued my interest. Could […Full Story…]

May 052015
 
Competitive Gaming Round-Up

A few interesting tidbits have been around lately of interest to agoners. The biggest one is the excellent competitive card game Yomi finally coming to Steam on May 8th. Whilst I’ve played this game tons already in it’s web version and it’s physical form, this is still a huge deal as it will have much more visibility and appeal on the Steam platform which should expand the player pool no end. The Yomi team have done an absolutely incredible job […Full Story…]

Feb 062015
 
Do Something! with Dan Hibiki

Do Something! Well, I did. With Dan, of course. First up is an long battle vs a fairly typical run-away-ish Gouken player. A pretty even fight until I unleashed the secrets of Saikyo-ryu. This guy has actually beaten me a few times too. What an incredible finish – why oh why did he throw that fireball at the end though? There was no need to take that risk of getting an Ohgi to the face… “That’s so Pete Carroll”!   […Full Story…]

Dec 152014
 
Back for more Dantics!

(For how this all got started, read here) Omatase shimashita saikyo fans! I’ve still been playing Dan whenever I’ve been on USF4 lately. But I hadn’t had any especially good matches for a while that were post-worthy. As my ranking’s been rising I’ve been having some really close fought battles and I’ve been edging closer to a 50:50 win rate. Whilst I’ve had some really good games in the past few weeks, they weren’t anything especially fun to upload and […Full Story…]

Nov 262014
 
Kore ga saikyo-ryu da!

I’ve written a lot before about some of the issues I’ve had over the years when it comes to Street Fighter 4 – and these days I’d add that I really don’t like the later-discovered flaws in the engine like plinking, and I have an insane hatred of near universal defensive option selects like ‘crouch-tech’. The current incarnation, Ultra Street Fighter 4, pretty much has most of the general SF4 problems intact sadly, although the character balance feels a little better to […Full Story…]

Jul 242013
 
Lane Pushers vs MOBAs

The term ‘MOBA’ is one that’s really bugged me recently as I’ve begun trying out a few, what I call, ‘Lane Pusher’ games. MOBA supposedly means “Multiplayer Online Battle Arena” – which to me sounds like it would mean anything where there were two teams of more than 1 a side, all battling online in some kind of arena manner so all players can fight all other players. So this term would apply to many games like team based first […Full Story…]

Jun 182013
 
Xboned!? Why?

A lot of people are wondering ‘why‘ when it comes to all the many mis-steps Microsoft have taken with their Xbone release announcements. Here’s my brief take on it. In my opinion they are living in ‘2 years ago’ land when they probably started spec’ing and finalising their next-box ideas. They also believed their own conclusions from their own data too strongly and made the wrong conclusions about what that meant going forward. One point of anecdotal evidence I have […Full Story…]

Jun 102013
 
The day competitive fighting games died?

Well, the FPS genre has all but been ruined by grinding, ‘pay to win’, ‘grind to compete’, ‘free to play’ models of sales that all but kill off any way to play those games as fundamentally competitive endeavours. The MOBA genre is only just about hanging on, but the anti-competitive designs like League of Legends are cannibalising the better models in other RTS games. Now, will fighting games be dealt a KO blow themselves? Tekken Revolution Here’s the twist: you […Full Story…]

Jan 302013
 
Yomi: A newbie's guide to starting out with Lum

Lum is a very attractive character for a lot of new players at Yomi. It’s also been said this is a bit of a shame though, because he’s one of the most complex characters in the game to play with, and so not exactly ideal for a new player. Yomi is a competitive game that supremely tests your valuation and reading (yomi) skills. As it’s a turn-based card game, there’s no real ‘execution’ to speak of (apart from rare cases […Full Story…]

Jan 112013
 
Yomi: A Grave Decision

When I last wrote about Yomi, I was still very new to the game, but I’d decided to buy a single online character to get me started and to help me learn to play the game. I do think this is definitely the best way to get started at online Yomi, because I feel there’s just too much going on and too much to learn if you are playing with different characters every week on the free rotation; unless of […Full Story…]